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Project Abyss
Project Type
Game Design
Date
September 2023 - April 2024
Roles
Gameplay Programmer, Communications Contact, Scrum Master
Development Tools Used
Unreal Engine 5.3, Git, Visual Studio, Jira, Office 365
Languages Used
C++ and Unreal SDK
This is my latest project that I worked on in my final year capstone project in the Game Development program at Algonquin College. It is a single-player, first-person underwater exploration/horror game inspired by Subnautica and Phasmophobia.
In this project, I have implemented optimized 3D gameplay elements including controller support, movement elements, as well as AI perception and AI state machines to create dynamic behavior for the various wildlife found in the world.
I have also created and maintained the required documentation to facilitate the project for the rest of the group, such as Game, Technical and Module design documents, as well as Quality Assurance and Bug lists. I also performed as a Scrum Master over the 14-person team.